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Old Sep 12, 2008, 08:56 PM // 20:56   #1
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Default Balancing Mallyx

Can someone explain how the hell to beat mallyx? He is imbalanced and not even ANET themselves will explain what their intentions were behind his design and what they intended players to do.
I understand it is an elite area, but does Arenanet even test their own game?

Here's his build:

Banish Enchantment
Cost: 5
Cast: 3/4
Recharge: 4
All enchantments are removed from caster's target foe. For each enchantment removed in this way, one skill is disabled on all foes for 6 seconds.

Consume Torment
Cast: 3/4
Recharge: 7
All conditions and hexes are removed. For each condition and hex removed, the caster gains 300 Health.

Shadow Smash
If this creature's attack hits, target foe takes an additional 150 damage and unwillingly Shadow Steps in a random direction.

Summoning Shadows
Cost: 10
Recharge: 20
After three seconds, all of caster's foes unwillingly Shadow Step to positions adjacent to the caster.

Unyielding Anguish
Cost: 10
Cast: 3
Recharge: 30
Caster resurrects the nearest Anguished Soul.

Wild Smash
Cast: 1/2
Recharge: 8
Target foe is knocked down. Any stances currently in use by target foe end and are disabled for 5 seconds. This attack cannot be "blocked".


Did I mention that the skill activation time and recharge is a lie? He does indeed cast and recharge faster than what is displayed!

Getting to my point, You cant hex him. You can tank him. You cant use enchants. You cant use conditions. You cant hit and run. You cant ursan. You cant spirit spam. You cant have AI interrupt.
You cannot beat him. Period. Arenanet, get common sense and stop using the testing skill that does 9999. In short, play your own game!
I love GW, but you need to stop being ignorant to its flaws. Mallyx isn't elite. Elite is supposed to be hard,challenging, and fun! Where you must use strategy!
For mallyx, you're only limited to brute force. Do not use the comeback about how people have torment weapons. Ursan was brute force! But now DoA is near impossible unless you have an organized team of an imbagon and air spike eles, in which, neglects the usefulness of other professions and organizing a team like that that would take hours to organize.
You limited the the max amount of money to 100,000. But why is it that players are using an alternative currency(Ectos) because prices go up soooo high? Don't you realize you made armbraces TOO rare?!?!
Speaking not just as a critic, but as a player of your game, I have to say that things need to be done. I know elite guilds which do all dungeons/elite areas in incredibly fast times. But they don't even attempt DoA just because of mallyx! The dungeons themselves are cool. But the ebony citadel of mallyx mission is absolutely a failure and you need to realize.
My overall message?
Fix it and actually play something before you release it. Once torment weapons can go in HoM and HoM goes account wide, perfectionists will make non-stop QQ threads about not being able to obtain Tormented weapons. Consider this a heads up and do some balancing before the HoM updates. It really makes you guys look unprofessional when developers themselves don't know what is intended..

Last edited by Lishy; Sep 12, 2008 at 09:04 PM // 21:04..
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Old Sep 12, 2008, 09:03 PM // 21:03   #2
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i wonder what all these people did before eotn came out...
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Old Sep 12, 2008, 09:06 PM // 21:06   #3
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another complaining thread, these are too common nowadays

where to begin....
ok, mallyx can be defeated its been done, over and over... and over again. And before GWEN even came out people killed him, so don't say it was all up to ursan. people found a way round it. Idk theexact method, because i haven't killed him myself, but it can be done.

and since money has been capped at a certain amount, people got creative and trade ectos, we're just figuring ways around such simple barriers like these.

all in all, stop bitching and grow a pair and kill mallyx
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Old Sep 12, 2008, 09:07 PM // 21:07   #4
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same thing as now, never touched doa. Also high end pve guilds HAVE beaten him in NM. Hes not completely impossible.
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Old Sep 12, 2008, 09:10 PM // 21:10   #5
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how i pve witout usran??/!?/1/!??!
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Old Sep 12, 2008, 09:13 PM // 21:13   #6
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I personally think that all of DoA is imbalanced and has little room for alternatives, not just Mallyx.

That's why Ursan was the only thing ran in DoA for a long time, the whole place basically needs brute force to beat.

The Domain of Anguish needs a bit of a nerf, not a huge one like it seems you are asking for, but it needs one, so that every profession can have more then one role in there. Mallyx is beatable but the whole area needs to allow more versatility.

Now that Ursan is gone, either you run Cryway or you run one of the "trinity" (as others call it) professions.

I understand of the idea of an Elite area.

Slavers' Exile does that PERFECTLY (Lots of resurrection skills, well balanced builds, not op builds except for the bosses, which can still be taken care of in multiple ways).

Domain of Anguish, needs a nerf, it's overall too hard and unless all those people who make a million and one builds are actually dumbfounded by this place, it is limited in the profession needed.

Urgoz's Warren and The Deep, haven't gone through them all to say.

Tombs of the Primeval Kings, needs to be a little harder (put a few anti-SF monsters at least).

Sorrow's Furnace, is rather nice due to the length. Only got half the quests done so idk about it as a whole, and it has henchmen so the difficulty is fair.

The Titan quests (I consider them the same as Sorrow's Furnace at least) are nice and get harder as you progress. They don't need any change other then to be made repeatable.

Underworld and Fissue of Woe are fine how they are, most people want the "trinity professions" but they can easily be worked around, but mainly for guild groups and not PuGs.

Last edited by Konig Des Todes; Sep 12, 2008 at 09:17 PM // 21:17..
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Old Sep 12, 2008, 09:27 PM // 21:27   #7
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I beat him last night and im going to beat him tonight.

heres what i use

Quote:
Originally Posted by dark_slayer
Well heres the lowdown on what we have been useing to kill mallyx.
Lately we have been droping more and more heros for people.


[build prof=Assassin/Warrior][Asuran Scan][Golden Fox Strike][Disrupting Stab][Exhausting Assault][Moebius Strike][Death Blossom]["Save Yourselves!"][Lightbringer Signet][/build]
[build prof=Paragon/Warrior][Focused Anger]["Save Yourselves!"]["Go for the Eyes!"][Spear of Lightning][Wild Throw][No Skill][Lightbringer Signet]["There's Nothing to Fear!"][/build]
[build prof=Paragon/Monk][Defensive Anthem][Hexbreaker Aria][No Skill][Spear of Lightning][Wild Throw][Spear of Redemption][Natural Temper][Signet of Return][/build]
[build prof=Elementalist/Mesmer][Mind Blast][Glyph of Lesser Energy][Liquid Flame][Fireball][Lightbringer's Gaze][Meteor Shower][Power Drain][Lightbringer Signet][/build]
[build prof=Mesmer/Monk][Power Return][Power Spike][Power Drain][Lightbringer's Gaze][Energy Burn][Energy Surge][Lightbringer Signet][Resurrection Chant][/build]
[build prof=Necromancer/Monk][Animate Flesh Golem][Animate Vampiric Horror][Animate Bone Minions][Deathly Swarm][Blood of the Master][Plague Sending][Foul Feast][Resurrection Chant][/build]
[build prof=Monk/Ritualist][Divert Hexes][Healing Ribbon][Heal Other][Words of Comfort][Healing Touch][Heal Party][Gaze of Fury][Rebirth][/build]
[build prof=Monk/Elementalist][Word of Healing][Healing Ribbon][Signet of Rejuvenation][Cure Hex][Patient Spirit][Heal Party][Glyph of Lesser Energy][Rebirth][/build]
--------------------------------------------------------------------------
If you are runing 3 people and the rest heros i would run something like this

People
[build prof=Assassin/Warrior][Asuran Scan][Golden Fox Strike][Disrupting Stab][Exhausting Assault][Moebius Strike][Death Blossom]["Save Yourselves!"][Lightbringer Signet][/build]
[build prof=Paragon/Warrior][Focused Anger]["Save Yourselves!"]["Go for the Eyes!"][Spear of Lightning][Wild Throw][No Skill][Lightbringer Signet]["There's Nothing to Fear!"][/build]
[build prof=Monk/Elementalist][Divert Hexes][Remove Hex][Healing Ribbon][Heal Other][Healing Touch][Heal Party][Glyph of Lesser Energy][Rebirth][/build]

Heros
[build prof=Necromancer/Monk][Animate Flesh Golem][Animate Vampiric Horror][Animate Bone Minions][Deathly Swarm][Blood of the Master][Plague Sending][Foul Feast][Resurrection Chant][/build]
[build prof=Necromancer/Ritualist][Offering of Spirit][Splinter Weapon][Ancestors' Rage][Spirit Light][Spirit Transfer][Life][Protective Was Kaolai][Flesh of My Flesh][/build]
[build prof=Necromancer/Ritualist][Consume Soul][Signet of Lost Souls][Mend Body and Soul][Spirit Light][Spirit Transfer][Recovery][Protective Was Kaolai][Death Pact Signet][/build]
[build prof=Elementalist/Mesmer][Mind Blast][Glyph of Lesser Energy][Liquid Flame][Fireball][Breath of Fire][Meteor Shower][Power Drain][Leech Signet][/build]
[build prof=Paragon/Monk][Defensive Anthem][Hexbreaker Aria][No Skill][Spear of Lightning][Wild Throw][Spear of Redemption][Natural Temper][Signet of Return][/build]
If you don't have experenced friends or guildys to help then you should not be doing doa.
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Old Sep 12, 2008, 09:30 PM // 21:30   #8
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Physical teams have a decent success rate versus mallyx. Pve skills (especially Save Yourselves) and consumables are useful. Most teams I'v run on use phys with primary or secondary rits, which can carry skills like consume soul to get rid of the spirit effects. It's certainly not impossible.
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Old Sep 12, 2008, 09:47 PM // 21:47   #9
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Balance means that you try to put both sides in equal footage, with the same chances. PvE is unbalanced by design.

The problem with DoA is that it's too much frustrating for most players. Builds that work there do work quite well, but it's just about those builds. Without pre-made builds, you have to try too many times until finding something that works the whole area. And after that time, the result is way too narrow.
When I get defeated in one area, I usually change builds, try again, and done. If that's no enough, two or three build changes are usually enough. For DoA, it takes more time, and people get tired of trying builds and just use builds made by others.

As bad is Prophecies, were you can make all Missions and quests without changing your build at all, as DoA, where few builds will really work.
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Old Sep 13, 2008, 12:16 AM // 00:16   #10
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Quote:
Originally Posted by Hanging Man
another complaining thread, these are too common nowadays

where to begin....
ok, mallyx can be defeated its been done, over and over... and over again. And before GWEN even came out people killed him, so don't say it was all up to ursan. people found a way round it. Idk theexact method, because i haven't killed him myself, but it can be done.

and since money has been capped at a certain amount, people got creative and trade ectos, we're just figuring ways around such simple barriers like these.

all in all, stop bitching and grow a pair and kill mallyx
ofc people killed mallyx before gwen using a door glitch lol and spaming air magic or signet of sorrows on him,as i recall after they have fixed the door glitch doa was quite deserted,after gwen camed and ursan ofc (pugs using ursan)doa filled up quite fast.
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Old Sep 13, 2008, 12:41 AM // 00:41   #11
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Here's my suggestion for nerfing mallyx. Keep in mind as a boss, he automatically has bonuses for faster casting time and recharge.

Banish Enchantment
Cost: 5
Cast: 1.5
Recharge: 30
Target foe loses all enchantments. For each enchantment removed, one skill is disabled on all nearby foes for 1 second, for each enchantment removed.
------
This will make it so your whole party isn't shut down, but it retains the shut down it once had if mallyx prioritizes a high-enchantement foe.
------

Consume Torment
Cast: 3/4
Recharge: 20
All conditions and hexes are removed. If any hexes or conditions are removed, Mallyx gains 300 health.
------
300 health regained..Not bad.. BUT FOR EACH CONDITION AND HEX REMOVED?! This means he can regain more than Shiro's max hp! Recharge also increased recharge since mallyx has half recharge, and to still keep conditions and hexes usable.
------


Shadow Smash
Cast:2
Recharge:5
If this creature's attack hits, target foe takes 150 damage and unwillingly Shadow Steps in a random direction.

------
Additional 150 damage+No cast or recharge= massive shadow step madness. Keep in mind that Mallyx has half recharge
------

Summoning Shadows
Cost: 10
Recharge: 20
After three seconds, all of caster's foes unwillingly Shadow Step to positions adjacent to the caster.
------
No change needed.
------

Unyielding Anguish
Cost: 10
Cast: 4
Recharge: 30
Caster resurrects the nearest Anguished Soul.
------
Increased cast time. Mallyx has half casting time, so ingame, with the casting time being only 2, players can interrupt it in time.
------


Wild Smash
Cast: 1/2
Recharge: 12
Target foe is knocked down. Any stances currently in use by target foe end and are disabled for 5 seconds. This attack cannot be "blocked".

------
Slightly longer recharge.
------
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Old Sep 13, 2008, 12:50 AM // 00:50   #12
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Quote:
Originally Posted by Kain Fz
You limited the the max amount of money to 100,000. But why is it that players are using an alternative currency(Ectos) because prices go up soooo high?
I believe Anet has said, even though I can't find the quote right now, that they limited the trades to 100k because they felt nothing in the game was worth more than 100k.
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Old Sep 13, 2008, 12:54 AM // 00:54   #13
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Quote:
Originally Posted by nidy
I believe Anet has said, even though I can't find the quote right now, that they limited the trades to 100k because they felt nothing in the game was worth more than 100k.
In that case it is ANET's job to ensure that item prices stay below 100k.
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Old Sep 13, 2008, 12:57 AM // 00:57   #14
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Quote:
Originally Posted by Kain Fz
In that case it is ANET's job to ensure that item prices stay below 100k.
Actually it's the community's job to make sure things stay below 100k or find alternate means.
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Old Sep 13, 2008, 01:00 AM // 01:00   #15
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lol at Hanging Man and Jingles. Giving thoughts about something you never have done...

ya the PvE skill buffs like shouts and chants are the way togo. High DPS characters with those shouts that weaken damage recieved. There was a thread that became huge after they fixed the door glitch teams were puzzled how to beat mallyx but when a group finally did it they posted builds and ideas.
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Old Sep 13, 2008, 01:04 AM // 01:04   #16
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God forbid the boss of an elite area is hard.

If you can't beat him, get better, and play with better players. Mallyx doesn't need to be changed, he's fine.
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Old Sep 13, 2008, 01:32 AM // 01:32   #17
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Quote:
Originally Posted by Arkantos
God forbid the boss of an elite area is hard.

If you can't beat him, get better, and play with better players. Mallyx doesn't need to be changed, he's fine.
Clearly, you realize your post fails because you make a sarcastic comment without a good argument?
Mallyx isn't hard. He is unfair. There is a big difference between hard and unfair.
It is extremely frustrating that he can counter any kind of strategical play, except for air spikers and imagons. This is also an issue that takes away the uniqueness and usefulness of all professions in high-end areas.
People don't give a damn about mallyx now. But watch the QQ threads start after the HoM updates.

Last edited by Lishy; Sep 13, 2008 at 01:34 AM // 01:34..
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Old Sep 13, 2008, 01:45 AM // 01:45   #18
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Quote:
Originally Posted by Kain Fz
It is extremely frustrating that he can counter any kind of strategical play, except for air spikers and imagons. This is also an issue that takes away the uniqueness and usefulness of all professions in high-end areas.
Don't call a post fail whenever yours is roughly equal.

My guildies and I got through the entire DoA and Mallyx without Ursan - we're a necro, dervish, ranger, and mesmer. Not exactly what I'd call the trinity, but we still came up with a way to get it done using the "uniqueness and usefulness" of our professions in a strategical manner. Hard for him to counter skills when they've been disabled...[[Echo] + [[Blackout]. I'll be the first to say that I don't think we could do it again in HM, but we certainly had next to no issues in normal.

So basically, Arky's 100% right. If you can't beat him, get better, play with better players, use a better approach. Mallyx is perfectly fine as is.
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Old Sep 13, 2008, 02:45 AM // 02:45   #19
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Quote:
Originally Posted by Kain Fz
Clearly, you realize your post fails because you make a sarcastic comment without a good argument?
Mallyx isn't hard. He is unfair. There is a big difference between hard and unfair.
It is extremely frustrating that he can counter any kind of strategical play, except for air spikers and imagons. This is also an issue that takes away the uniqueness and usefulness of all professions in high-end areas.
People don't give a damn about mallyx now. But watch the QQ threads start after the HoM updates.
There isn't really potential for a "good" argument here. There will be good players saying he's easy/fine, and not so good/bad players he's hard/unfair/whatever. Either way, it's been proven that Mallyx is easily beatable, and in your opinion, he's unfair.

You're complaining that AI that never changes is unfair. As I said before, get better, play with better players. Hell, you could even research his AI and counter it, seeing as he never changes.

Mallyx has been killed before the release of PvE only skills, and good players have beat him without air spikers. If you keep playing with bad players/pugs, you'll always be seeing the same classes being looked for. If you find a decent guild, you'll be doing DoA with mesmers/assassins/ritualists/whatever else isn't popular.

Just because you can't counter AI that doesn't change doesn't mean that he should be made "fair". He shouldn't change, you should.
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Old Sep 13, 2008, 06:48 AM // 06:48   #20
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Isn't that nice? a man comes here and share us with his frustration and instead of supporting him (with your personal experience and such) you just start to flame him and it is flaming, nothing less.

You continue to say over and over again that it's beatable with "good" players that play with their guild...well your idea of "good" might no be another player's idea of "good". I finished DoA ages ago with only PUGs because I have a shity guild and alliance. Is that makes me "worse" than you who finished it with your little guild? No.

For the OP, yes Mallyx is unfair. Nothing you can do about it. Anet isn't going to do something as big as changing DoA, Mallyx is more likely to get attention but don't hold your breath.

From my personal experience in this area is that you should not bang your head against the wall, just use the cookie-cutter builds. My best wishes if you try to go against the stream and use your own builds.
-Go to PvXwiki.com because you won't get (a real) help from here. Good luck.-
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